Another excellent example is the Morning Star unit, who needs to be upgraded to attack without needing to charge. But you only gain access to this ability through the Skill Tree. This extremely powerful attack will sap them of almost all their MP, but it is an AOE attack that can devastate groups of enemies. However, their true power comes out once they get the Psychic Storm skill. Similarly, the Homunculus has a great ability, it can make Astrals hittable by substance-type units. And their last ability literally doubles their attack power. For a single coin, the fairy unit will be late-game viable. but look closer at their skill tree, and you will see that they can actually become Astrals, which makes them substantially more survivable. However, partway through the game you will find that they are quite simply too fragile. They can fly, they are cheap to summon, and they hit surprisingly hard. The Fairy is the first unit you unlock in the game. This is particularly good on certain stages where your unit allotment is smaller. However, Mana Synthesis is will allow you to build a better army faster, and it also increases the amount of troops you will have at your disposal. Especially if you get swarmed early by tougher units, as it will clear them out, allowing you to invest more of your initial mana in pumping up your troops. However, more than anything, we think "Mana Burst", which is a giant AOE attack, or "Mana Synthesis" are the best spells of the bunch. This will be the only Grand Magic spell you can use in the trial stages. It can be a pretty interesting choice, as it allows you to undo your mistakes. T he "Sands of Time" spell is GrimGrimopire's rewind mechanic. Of the four spells you have access to, we would recommend ignoring the "Resurrection" spell, as Elves and Pillars are more than capable of being your healers. You may use Grand Magic exactly once per match (unless you are playing on easy, at which point you can invest in the Grand Magic skill which is located in the Hell Gate tree, which will allow you to cast more spells). You gain access to it during the second cycle, and from that point onward it is a huge part of the game.
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